QJJ:=VOL/((HIGH-LOW)*2-ABS(CLOSE-OPEN));
XVL:=(IF(CLOSE>OPEN,QJJ*(HIGH-LOW),IF(CLOSE HSL:=(XVL/20)/1.15; 攻击:=((HSL*0.55+(REF(HSL,1)*0.33))+(REF(HSL,2)*0.22)); LLJX:=EMA(攻击,3);0,POINTDOT,colorwhite; B1:SUM(LLJX,1),colorcyan; B2:SUM(LLJX,2),colorcyan; B3:SUM(LLJX,3),colorcyan; B4:SUM(LLJX,4),colorcyan; B5:SUM(LLJX,5),colorcyan; B6:SUM(LLJX,6),colorcyan; B7:SUM(LLJX,7),colorcyan; B8:SUM(LLJX,8),colorcyan; B9:SUM(LLJX,9),colorcyan; B10:SUM(LLJX,10),colorcyan; A1:IF(B1>REF(B1,1),B1,DRAWNULL),colorred; A2:IF(B2>REF(B2,1),B2,DRAWNULL),colorred; A3:IF(B3>REF(B3,1),B3,DRAWNULL),colorred; A4:IF(B4>REF(B4,1),B4,DRAWNULL),colorred; A5:IF(B5>REF(B5,1),B5,DRAWNULL),colorred; A6:IF(B6>REF(B6,1),B6,DRAWNULL),colorred; A7:IF(B7>REF(B7,1),B7,DRAWNULL),colorred; A8:IF(B8>REF(B8,1),B8,DRAWNULL),colorred; A9:IF(B9>REF(B9,1),B9,DRAWNULL),colorred; A10:IF(B10>REF(B10,1),B10,DRAWNULL),colorred;