暴击力一:DYNAINFO(23)/DYNAINFO(22),COLORRED;
暴击力二:DYNAINFO(17);
TOTAL:=IF(PERIOD=1,5,IF(PERIOD=2,15,IF(PERIOD=3,30,IF(PERIOD=4,31,IF(PERIOD=5,TOTALFZNUM,1)))));
MTIME:=MOD(FROMOPEN,TOTAL);
CTIME:=IF(MTIME<0.5,TOTAL,MTIME);
Vvol:=IF((CURRBARSCOUNT=1 AND DYNAINFO(8)>1),VOL*(TOTAL+3)/(CTIME+3),DRAWNULL),NODRAW;
暴击力三:VVOL/REF(V,1);
DRAWTEXT_FIX(C>O,0.01,0.1,0,' 概念板块: '),COLORRED;
DRAWTEXT_FIX(C>O,0.01,0.2,0,' 行业板块: '),COLORRED;
DRAWTEXT_FIX(C>O,0.01,0.3,0,' 地域板块: '),COLORRED;
DRAWTEXT_FIX(C>O,0.01,0.4,0,' 风格板块: '),COLORRED;
DRAWTEXT_FIX(C>O,0.01,0.5,0,' 指数板块: '),COLORRED;
DRAWTEXT_FIX(O
力一数值大于1.5或以上的信号,数值越大越好; '),COLORRED;
DRAWTEXT_FIX(C>O,0.09,0.8,0,' 其次观察左上角【暴击力二】和【暴击力三】的数值,考虑【暴击力
二】和【暴击力三】数值大于2或以上的信号,数值越大越好 '),COLORRED;
DRAWTEXT_FIX(C>O,0.09,0.9,0,' 总之,【暴击力一】数值大于1.5是首选,最主要的;【暴击力二】
和【暴击力三】是辅助,如果大于2就最好,没有就忽略。 '),COLORRED;