N:=5;N1:=13;
剑气冲天: (CLOSE+(HIGH-LOW)/1.98+(HIGH-LOW)/2)*60;
乌龙剑: (CLOSE-(HIGH-LOW)/2)*60;
Var1:=SMA(AMOUNT/vol,N,1)-SMA(CLOSE,N,1);
Var2:=SMA(Var1,N1,1);
碧血剑: 2*(Var1-Var2);
闪电刀: IF(crOSS(碧血剑,0),CLOSE,0)*30, STICK;
N:=5;N1:=13;
剑气冲天: (CLOSE+(HIGH-LOW)/1.98+(HIGH-LOW)/2)*60;
乌龙剑: (CLOSE-(HIGH-LOW)/2)*60;
Var1:=SMA(AMOUNT/vol,N,1)-SMA(CLOSE,N,1);
Var2:=SMA(Var1,N1,1);
碧血剑: 2*(Var1-Var2);
闪电刀: IF(crOSS(碧血剑,0),CLOSE,0)*30, STICK;